CPU, GPU & HYBRID RENDERING
Powerful CPU and GPU rendering built for the demands of high-end production. V-Ray GPU CUDA renders on CPUs as well as GPUs to take full advantage of all hardware.
د.إ1,820.00 AED ( Inc VAT)
А Workstation license includes 1 Graphic User Interface (GUI) and 1 V-Ray Render Node
Annual license. Billed every year.
AED.1820 / per year
V-RAY FOR 3DS MAX
Faster multi-GPU performance on workstations and distributed rendering, plus added support for Cryptomatte render elements.
Automatically analyzes your scene to optimize rendering so you’ll get the best quality quicker than ever before.
Keep working while you render with the new viewport IPR. Interactivity in V-Ray IPR on the CPU is now faster and supports atmospheric effects.
Automatically remove noise and reduce render times by up to 50 percent.
Instantly remove noise while rendering. Based on AI-accelerated denoising technology by NVIDIA.
You can stop your render at any point and pick up where you left off.
Improved V-Ray Scene export adds support for more features when rendering on Chaos Cloud.
Faster, cleaner and more accurate image-based environment lighting. Up to 7x faster than before!
This new algorithm dramatically speeds up rendering in scenes containing many lights.
Now available in V-Ray GPU, render highly accurate light refractions that split into their component colors.
Accurately measure the light levels in your scene using the new lighting analysis tools.
Simulate any type of natural, artificial, or image-based lighting with a wide range of light types.
Choose from several global illumination options – exact, approximate or a hybrid of both.
Emulate the warped motion blur effects common in digital video and cell phone cameras.
Perfect renders are as easy as taking a snapshot with new Automatic Exposure and White Balance settings.
Instantly add GPU-accelerated glare and bloom for added photorealism. And fine-tune lens effects interactively while you render.
Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.
Experience your project in virtual reality. Create content for popular VR headsets with 6×1 cubic and spherical stereo camera types.
Render more realistic-looking hair with accurate highlights and melanin color controls.
The V-Ray Physical Hair material adds new Glint and Glitter controls for even better highlights.
The V-Ray Material adds support for PBR shaders with new Metalness reflection controls.
Apply several materials to the same object and select the one you want at render time.
Load any texture or material that’s available in V-Ray Standalone and render it in V-Ray Next.
From multilayered car paint to accurate subsurface scattering, you can create any material imaginable.
The general-purpose shader by Anders Langlands includes built-in SSS controls — popular for skin!
New, physically-accurate reflection model.
1000+ scanned materials. Import and render directly in V-Ray.
Work with production-ready, multi-resolution tiled textures from your favorite applications, like MARI, Mudbox and ZBrush.
Quickly apply seamless textures without UVs.
Generate perfectly smooth edges at render-time — with no extra modeling.
Efficient handling and support for Alembic 1.7, with layers.
Render massive scenes with proxy objects. V-Ray proxies efficiently replace complex scene geometry and load only at render time.
Create complex cutaways and sections using any mesh object.
Render realistic hair efficiently and flicker-free. V-Ray includes procedural fur, optimized hair shaders, and supports 3ds Max Hair And Fur, HairFarm and Ornatrix.
Create unique geometry like infinite planes, metaballs and isosurfaces, particles, and object cutaways with render-time booleans.
Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volume grid caches from Houdini, FumeFX and Phoenix FD.
V-Ray GPU now supports the blazing-fast rendering of volumetric effects like smoke, fire and fog.
Faster, better sampling of environment fog helps you quickly add depth to any scene with V-Ray GPU.
Simulate natural-looking skies with realistic atmospheric depth.
Choose from nearly 40 unique beauty, utility and matte passes to give you more control over your rendered images in compositing.
Improved lighting passes provide consistent, artifact-free results independent of light sampling, as well as better support for the Adaptive Dome Light.
Now with full support for GI, reflections and refractions for accurate light mixing in post.
Auto-create ID mattes with support for transparency, depth of field and motion blur.
Review, analyze and post-process your renders directly in V-Ray’s advanced frame buffer.
Tooltips are now in multiple languages: Japanese, Korean, Russian, Italian, Portuguese, and Spanish.
Checks your scene to see if it’s ready to render on the cloud with Linux and V-Ray Standalone.
VFB color corrections (incl. Background and LUT) can be saved with the final render as raw .vrimg or OpenEXR files. LUT strength can also be controlled.
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